Two weeks ago, I asked the question "What is a Paladin?" and provided my own answer. I highly suggest reading that post as it provides a more in-depth response, but to summarize very briefly, my answer was that the Paladin is best defined by its essence, which is primarily made up of three prominent Paladin themes (which extend beyond WarCraft to every fantasy-genre Paladin I've ever heard of):
- connections to the divine, and
- melee combat.
Don't get me wrong, though—I still love playing my Holy Paladin. If I didn't, I would have respecced, rerolled, or quit the game long ago. However, the fact that my Holy Paladin only plays like a Paladin about half the time is somewhat disappointing, and the fact that I cannot answer the question "Is the Holy Paladin really a Paladin?" with a wholehearted "Yes!" is discouraging.