Kurn's post got me thinking: if I had the opportunity to make it happen, how would I change Illuminated Healing to not only make it more appealing to Paladins as a whole, but also make it feel like a better fit with the class. Here's what I came up with:
Essentially, there are two parts of the current Holy Paladin that still feel a bit off to me. The first part is the new Paladin mechanic, Holy Power. Personally, I think the mechanic should be further ingrained into the Holy spec by tying it in some fashion to the mastery system. The easiest way to do this would be to have mastery either influence its generation or trigger an effect on its expenditure.
Some possible ideas in this regard are to change Illuminated Healing so that it instead:
- allows Holy Light a (mastery-based %) chance to generate a charge of Holy Power when cast; or
- increases the healing done by Word of Glory or Light of Dawn (by a mastery-based %); or
- gives a (mastery-based %) chance for Word of Glory and Light of Dawn to proc a significantly large absorption shield (say anywhere from 50-100% of the amount healed); or
- causes Word of Glory and Light of Dawn to trigger a buff that increases the healing of the next healing spell cast (by a mastery-based % modified by how many Holy Power charges were consumed); or
- has an Elemental Overload/Wild Quiver effect, i.e., a (mastery-based %) chance for Word of Glory or Light of Dawn to trigger an extra healing effect on a nearby injured target. Or, alternately, a set % chance to trigger the effect with the mastery stat determining the size of the effect.
- once again restore (a mastery-based % of) mana on critical heals; or
- allow critical heals to reduce the mana cost of the next non-Holy Power healing spell cast (by a mastery-based % of mana); or
- cause critical heals to trigger a buff that restores (a mastery-based % of) mana over x seconds which can roll so that multiple crits in a row do not waste the buff.